camera mechanisms & interactions, I

The above video is footage from a camera mechanism that captures and follows the path of a flying insect. Since it captures at high-speed, this path is slowed down and really focused. Flies associated with annoying, fast behavior slows to absurdity [especially with barrell roll at 01:30:00].

Dan Graham – Roll (1970)
Dan Graham – Time Delay Room

Dan Graham’s interest in the gaze, especially of the camera, is shown in the above works. The camera allows for a mediated viewing between people, exploring social relations of people within the gallery. The camera is turned on the audience (as in Roll).

In Simon Penny’s Fugitive II, the viewer has control over the framing of the image, but cannot keep the image still within the room. This is a reversal of the common roll that video takes, in which there is no control over the framing, only control over the acceptance of an image in a room.

One thought on “camera mechanisms & interactions, I”

  1. Out of the three projects that you posted, I am really liked the video of the fly, and intrigued by the Fugitive II project. I have a fascination with insects, and I would love to visualize how different insects move depending on different environmental conditions. This could turn into some really cool data visualization of insects’ movements. The third project, I really like the concept behind it because it allow the viewers to interact with the display as well as the space. I want to use this idea to design an experience, but I can’t really come up with anything right now :/.

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